![]() There are plenty of features that I haven't had the time to add yet. Or print them out, that works too!Īs with many side projects, there is a whole list of things I want to add to this utility. So if you spend the time to create and save a cast of shadow denizens, make sure you create it on the computer you're bringing to the game session. It certainly isn't shared to other computers, and I don't have access to it at all. I have to specify both of those because it's not shared to other users on your computer, nor even other browsers. The data is stored in your browser's cache for you for that browser. On data-retention: I use a piece of web programming functionality called Local Storage that act a little bit like cookies. If you want to complain or sue me, I don't exist and don't attend GenCon. Though if you happen to find me at a convention and want to say thanks, you can buy me a beer at GenCon. I don't want to deal with the legal or infrastructure headaches. There was never any intention of turning this into a money-generating enterprise. I have spent quite a few hours on this utility in the name of fun. This has also served as a creative outlet for programming for my own enjoyment. This also has a Nuke button if you want to delete all of your saved information and start over from scratch. Settings has a selection of, you guessed it, Settings that you can change.Just be aware that if you create one and don't save them to the Cast of Shadows, they will disappear and be lost. You can use the tabs within to create a single NPC or a horde of them. You can create plenty of custom tabs and list only the cast members you need for a scene on that tab. ![]() The "Full Cast" lists all saved cast members. This holds the full assortment of npcs that you create and save for use later. Remember, as a GM you don't have to be honest with how many successes or failures you "rolled". There is also a dice-simulator at the top to let you quickly simulate a fist-full of dice. It is divided into several sections, all of which can be accessed by the buttons on the left. My hope was that this will eventually make it easy for game masters to generate an entire session of entertainment with the click of a few buttons. The intent was to include generators and lists that would make it easier for game masters to get mechanics out of the way and spend more time telling stories. It started as a way of generating extra NPCs for combat-heavy runs, and as a thought exercise in how to expand the list of grunts in the Core Rulebook to more situations. The GM Mob Master was created as a set of tools for Shadowrun game masters.
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